Table 2
Comparative summary of MLLM compression techniquesa)
| Sec. | Technique | Core idea | Reduction type | Typical gain | Hardware |
|---|---|---|---|---|---|
| Modality Enc. | Visual Token Comp. | Resample / merge visual tokens before LLM | Token ↓ | 4x–16x tokens | GPU |
| Token Pruning | Remove redundant tokens via saliency/attention | Token ↓ | 3x–18x tokens; 1.2x–1.8x latency | GPU | |
| Sparse Attention | Restrict attention patterns (local/global) | Complexity ↓ | Moderate speedup | Custom kernels preferred | |
| Audio Modality | Downsample or compress temporal frames | Token ↓ | 2x–10x tokens | GPU | |
| Cross-Modal Conn. | Linear Projection | Linear mapping for modality alignment | Token/Dim | ~1x–4x | Universal |
| Query-based | Bottleneck queries (e.g., Q-Former) | Token ↓ | 8x–20x tokens | Universal | |
| Other Connectors | pooling/routing variants | Token/Dim ↓ | 2x–10x | Universal | |
| LLM Backbone | Small LMs | Replace backbone with smaller LLM | Params↓ | 2x–10x params | Edge/GPU |
| MoE | Activate subset of experts per token | Compute ↓ | Throughput ↑ | High bandwidth | |
| Non-typical | RNN / state-space architectures | Complexity ↓ | Long-seq speedup | Kernel support helpful | |
| General Opt. | Distillation | Transfer knowledge to smaller model | Params ↓ | Variable | Universal |
| Quantization | Low-bit weights (INT8/4, NF4) | Memory ↓ | 2x–4x memory | HW-dependent | |
| Pruning | Remove weights / channels | Params ↓ | ≤2x | Sparse kernels |
a) (1) “Reduction type" distinguishes token, parameter, memory, or computational complexity reduction. (2) Sparse attention, MoE, and state-space models are efficiency-oriented rather than strict compression. (3) Reported gains are component-level; end-to-end latency depends on system implementation.
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